Touch Word Search
Model No. ET454
Items Included
1 Einstein Touch Word Search Unit
1 Stylus
Press when finished adjusting settings.
is the Clear Key.
1 User’s Manual
is the Back Arrow Key.
Install the Batteries
Home Menu
SEARCH
Using a small Phillips screwdriver,
remove the screw from each battery-com-
partment panel on the back of Touch
Word Search. Install two fresh, alkaline
AAA batteries, making sure to follow the
diagram in each battery slot so that the
polarity (+ or -) of the batteries is correct.
MAKE WORD
SCRAMBLE
CONNECT
CROSSWORD
Word Search
Replace the battery compartment panels.
When replacing the screws, secure them
gently, do not force or over-tighten them.
Selecting WORD SEARCH from the Home
Menu will take you to the Category
Menu.
After you have installed the batteries, the
display will show the copyright screen. If
it does not, press RESET on the back
using a thin pointed object. Press any key
to continue to the Home Menu.
GENERAL
SPORTS
ANIMALS
MUSIC
EAT+DRINK
UNCOMMON
Finding the Stylus
HYPHENED
Select a category from the Category
Menu. If you want to return to the Home
Menu press the NEW key or the
The stylus can be found along the front
right side of the unit near the Excalibur
logo. Use your thumbnail to slide it out.
key.
After selecting a category, the next screen
Icon Keys
will be the Start Menu.
START
is the On/Off key. Your game state,
scores and time will be saved if you turn
off the unit. If a key has not been pressed
within eight minutes, the game will auto-
matically turn off. Press to turn it back
on.
PUZL RNDM
LEVEL 1
TIMER OFF
FOUND OFF
HINT ON
To begin, press the STARTline and a Word
Search puzzle will be generated using
the category shown at the bottom of the
Start Menu.
Before you press START, you may press
PUZLand change from a randomly gener-
is the Sound Key. Use this key to turn
the sound off or on.
is the LCD Contrast key. Use this key
to set the LCD contrast to 1 of 8 settings.
3
ated puzzle to a specific puzzle number.
Press the or cells to change the puz-
zle number digit. To change back to a ran-
dom puzzle, press RANDOM. Press PUZL to
select the number shown if it is set to
Press the PAGE key again to go back to
the Puzzle Screen.
Press the first letter and last letter of the
word you have found, and then press
ENTER. If the word is not one of the
hidden words a ? will be shown. Press
to clear your selection. If the word is
correct, the number on the left side of the
screen will be reduced by one, and the
remaining unfound words will be briefly
shown.
RANDOM. Press
Menu.
to return to the Start
Before you press START, you may repeat-
edly press LEVEL and change the level to
one of four settings. Level four is the
most difficult.
Before you press START, you may press
TIMERand change from using no timer, to
a timer between 1 and 8 minutes. Press
Press the HINT key to see a flashing let-
ter. This letter is in one of the words still
to be found.
the desired timer digit, or press OFFto not
Press the NEW key to stop working on
this puzzle and return to the Start Menu.
use the timer. Press
Start Menu.
to return to the
Menu Screen
Press the MENU key to view the Menu
Screen.
FOUND OFF
Before you press START, you may repeat-
edly press FOUND to change between ON or
OFF. When on, the letters of words you
have found will be outlined by a box.
NEW2X ON
Before you press START, you may repeat-
edly press HINT to change between ON or
OFF. When on, the HINT key will be
shown during puzzle solving. If you
would like to compete with a friend, it is
best to turn hints off so no advantage is
taken with hints.
You may repeatedly press FOUND to
change between ON or OFF. When on, the
letters of words you have found will be
outlined by a box.
You may repeatedly press NEW2X to
change between ON or OFF. When on, the
NEW key requires two presses before
going to a new puzzle.
Before you press START, press the NEW
key or the
Category Menu.
key to return to the
Press to return to the Puzzle Screen.
Page Screen
Puzzle Screen
Press the PAGE key to view the Page
Screen.
This screen shows the 9x9 letter grid
with nine hidden words.
While viewing the Puzzle Screen, press-
ing the PAGE key shows the list of words
still to be found. Press the PAGE key to
Press the PAGE key to see the list of
hidden words. As you find words, those
words will be removed from this list.
4
go back to the Puzzle Screen, or if you
would like to see where a word is on the
grid, press that word on the Page Screen.
Now press HINT and the Puzzle Screen
will be shown with boxes around the let-
ters of that word. Simply press ENTER
to register it.
OFF. When on, the letters of the word you
entered will be returned to the rack in the
same order as entered. Sometimes this
makes it a little easier to make new
words.
Before you press START, press the NEW
key or the key to return to the Home
Menu.
Puzzle Complete Screen
Length of All Words Screen
Once all nine words are found, Puzzle
Complete will be shown as well as the
amount of time used to solve the puzzle.
Press any key to return to the Start
Screen.
LENGTH 1[6]
OF
4[5]
All 14[4]
Words 9[3]
--PRESS--
--ENTER--
Make Word
Selecting MAKE WORD from the Home
Menu will take you to the Start Menu.
START
The object of this game is to make as
many words as you can from six letters.
The words must use three or more letters.
The six letters on the bottom line are
called the Rack. On this screen the letters
on the rack are hidden with a on each
rack letter position. There will always be
at least one six-letter word.
TIMER ON
ORDER OFF
To begin, press the START line and the
Length of All Words screen will be
shown.
Before you press START, you may repeat-
edly press TIMER to change between ON or
OFF. When on, you will have a fixed
amount of time to make as many words
as you can. The amount of time will vary
based on the number of words that can be
found.
The number of words that can be made
with the six letters is shown on the right
side of the top four lines. The above sam-
ple screen shows there are 1 [six-letter], 4
[five-letter], 14 [four-letter], and 9 [three-
letter] words that can be made with the
six Rack letters. This, possible words to
be made display, is updated as you make
words, so you will always know how
many words are left to be made.
Before you press START, you may repeat-
edly press ORDER to change between ON or
Computers can sometimes "lock
up" due to static discharge or
other electrical disturbances. If
this should happen, use a slim,
pointed object to press the but-
ton marked “RESET.”
The six
cells above the six Rack let-
ters are where your spelled letters will be
placed. This line is the Spelled Word
line. Pressing on the Rack letter will
cause it to move to the Spelled Word
5
line. You can take back the last placed
spelled letter by pressing on it, and it will
return to the Rack. If you would like to
return all your spelled letters to the Rack,
must be on in order to update the last and
high score.
Now press ENTER to see those hidden
Rack letters and begin your round.
simply press the key.
Make Word Play Screen
Once you have spelled your word, press
the ENTER key. If it is a valid word from
the over 47,000-word vocabulary, it will
be scored, the count of words using its
letter length will be reduced, and finally
the letters will be returned to the Rack. If
it is not a valid word, a ? will be dis-
played.
SHUFFLE KEY
A SHUFFLE key will appear on the left
of the screen once play begins. Press this
key to shuffle the letters on the Rack. If
you have entered some Rack letters to the
spelled word line, pressing SHUFFLE
will return these letters to the Rack before
they are all shuffled. Initially the number
4 will be displayed above the SHUFFLE
key. This signifies you may use the
SHUFFLE key 4 times before being
penalized for shuffling the Rack letters.
Each time SHUFFLE is pressed, this
number will be reduced until zero is dis-
played, at which point the next press of
SHUFFLE will reduce your score.
If you have not turned the timer off, the
amount of time you have to make words
will be shown on the clock display. The
allotted time will depend on how many
words can be made with the six letters
hiding under those on the Rack.
You will also see your initial zero score,
which will be updated as you make
words. Longer letter length words receive
more points. If you do well and achieve a
good score, you will be given a Bonus
Round with a new six letter Rack and
more time to make words and add to your
score.
HINT KEY
If you are playing with the timer off, a
HINT key will appear on the left of the
screen once play begins. Press this key to
display the first letter of the word with
the longest length. Repeatedly pressing
HINT, will cause the remaining letters of
that word to be displayed. Press ENTER
to register the word. Once a word is reg-
istered and accepted as valid, it will
appear in the area above the Spelled
Word line.
Press MENU during this Length of All
Words Screen and a Score Screen will
briefly be displayed.
SCORES
HIGH 0000
LAST 0000
ROUND 0000
If you are playing with the timer on, you
must first make words to achieve a cer-
tain score value before the HINT key
will appear. With each use of the HINT
key, your score will be reduced. If your
score drops below a certain score, the
The score for the round will always be
zero, since the round has not started, but
the high score achieved thus far, and the
score from the last time you played will
be shown. The round score will always
be updated during play, but the timer
6
HINT key will disappear and you will
need to make some words to get your
score back to the value that displays the
HINT key.
MENU KEY
Pressing MENU during play will cause a
Score Screen to be briefly displayed.
SCORES
ENTER KEY
HIGH 0000
LAST 0000
Press ENTER to register the word. If it is
a valid word from the over 47,000-word
vocabulary, it will be scored, the count of
words using its letter length will be
reduced, and finally the letters will be
returned to the Rack. If it is not a valid
word, a ? will be displayed.
ROUND 0000
The score for the round will always be
your current round score that is zeroed
when a bonus round is started. The high
score achieved thus far, and the score
from the last time you played will also be
shown. The round score will always be
updated during play, but the timer must
be on in order to update the last and high
score.
Once a word is registered and accepted as
valid, it will appear in the area above the
Spelled Word line.
If you try to use ENTER to register a
word that has already been entered, an
“already registered” sound will be made,
and nothing else will happen. If you don’t
see that word in the entered word area,
press the PAGE key to see more entered
words.
Press the
key to clear the letters from
the Spelled Word area and return them to
the Rack.
NEW KEY
Press the NEW key to stop playing Make
Word and return to the Home Menu. You
will normally be asked to confirm this
choice by pressing the NEW key once
PAGE KEY
Once you have entered enough words to
fill the entered words area, the next word
that is entered will go in the entered word
area, but that pushes one of the other
words to an alternate screen storage area.
When this occurs, the PAGE key will be
displayed on the left of the screen.
Pressing this PAGE key will display the
other words that have been entered but
that could not fit on the main play screen.
Pressing PAGE again will either go to the
next page of entered words, if there is
one, or it will return you to the play
screen.
more. Otherwise press the key.
Game Over Screen
When all the possible words have been
entered or time runs out, if the timer is
used, the Score Screen will be shown
along with a reminder to press the
ENTER key. Press the ENTER key to
return to the Home Menu.
7
When time runs out TIMEOVER will be
displayed. The unscrambled word will
also be displayed, but un-spelled ana-
gram words will not be displayed. Press
any key to continue play.
Scramble
Selecting SCRAMBLE from the Home Menu
will take you to the Scramble Play
Screen.
KEY
Press the
key to clear the letters from
the Spelled Word area and return them to
the Rack.
A D E L
NEW KEY
Scramble starts with 4-letter words.
Level 1 is displayed and you must com-
plete all 4-letter word scrambles and
achieve a good score to progress to the
next level. Higher levels use words with
more letters. There are three levels.
Press the NEW key to stop playing
SCRAMBLE and return to the Home Menu.
You will normally be asked to confirm
this choice by pressing the NEW key
once more. Otherwise press the key.
The bottom line on the screen is the letter
Rack and displays the scrambled letters
of the word. Spell the unscrambled word
by pressing on the words letters in the
correct order. When a letter is pressed it
moves up into the Spelled Word line.
Once all letters are spelled, the word is
checked, and if it is correct the score is
updated and the next scrambled letter
word is displayed. However, if more than
one word can be spelled using those let-
ters, your correct word will move up to
the anagram area. The Spelled Word line
will be cleared and the scrambled letters
will return to the letter Rack. The above
example screen shows there are four
words that can be made with A D E L.
Game Over Screen
The game is over if you complete all
three levels, But if you don’t get a high
enough score to go to the next level, the
game is also over and the Score Screen
will be shown along with a reminder to
press the ENTER key. Press the ENTER
key to return to the Home Menu.
SCORES
HIGH 0000
LAST 0000
--PRESS--
--ENTER--
Letter Connect
Selecting CONNECT from the Home Menu
will take you to the Start Menu.
START
You will always have 15 seconds to
unscramble the word. But if there are
anagrams (more than one word that can
be spelled from the letters) an additional
time will be added to the timer for each
word correctly unscrambled.
TIMER 3M
GRID 3X3
NINER OFF
To begin, press the START line and the
8
Press Enter screen will be shown.
The
…
area on the bottom line is
called the Spelled Word line. The number
of boxes on the Spelled Word line is the
length of the longest word that can be
made from the letters in the square grid.
Before you press START, you may press
TIMERand change from using no timer, to
a timer between 1 and 5 minutes. Press
the desired timer digit, or press OFFto not
The number of words that can be made
with the grid letters is shown on the right
side of the screen. The above sample
screen shows there are 1 [six-letter], 4
[five-letter], 14 [four-letter], and 9 [three-
letter] words that can be made with the
grid letters. This, possible words to be
made display, is updated as you make
words, so you will always know how
many words are left to be made.
use the timer. Press
to return to the
Start Menu.
Before you press START, you may repeat-
edly press GRID to change between 3X3,
4X4, or 5X5. These are the three letter grid
sizes. When 5X5 is selected, three-letter
words are not accepted as valid.
Before you press START, you may repeat-
edly press NINERto change between ONor
OFF. When on, a nine-letter word will be
embedded into the letter square. When
off, a nine-letter word might occur but it
is not guaranteed as it is when this option
is on.
Pressing on a grid letter will cause it to
move to the Spelled Word line. You can
take back the last placed spelled letter by
pressing on it, and it will return to the
grid. If you would like to return all your
spelled letters to the grid, simply press
Before you press START, press the NEW
key or the
Menu.
key to return to the Home
the key.
Once you have spelled your word, press
the ENTER key. If it is a valid word from
the over 47,000-word vocabulary, it will
be scored, the count of words using its
letter length will be reduced, and finally
the letters will be returned to the grid. If
it is not a valid word, a ? will be dis-
played.
Press Enter Screen
--PRESS--
--ENTER--
1[6]
4[5]
14[4]
9[3]
If you have not turned the timer off, the
amount of time you have to make words
will be shown on the clock display.
The object of this game is to make as
many words as you can from a square
grid of letter cells. However, the selected
letter cells on the grid must be adjacent
or diagonal to each other. For 3x3 and
4x4 grids, the words must use three or
more letters. If the grid size is 5x5, the
words must use four letters or more. On
this screen the letters on the grid are hid-
den with a on each grid letter position.
You will also see your initial zero score,
which will be updated as you make
words. Longer letter length words
receive more points. If you do well and
achieve a good score, you will be given
a Bonus Round with a new grid of letters
and more time to make words and add to
9
your score.
ENTER KEY
Press ENTER to register the word. If it is
a valid word from the over 47,000-word
vocabulary, it will be scored, the count of
words using its letter length will be
reduced, and finally the letters will be
returned to the grid. If it is not a valid
word, a ? will be displayed.
Press MENU during this Press Enter
Screen to briefly see a Score Screen.
SCORES
HIGH 0000
LAST 0000
ROUND 0000
The score for the round will always be
zero, since the round has not started, but
the high score achieved thus far, and the
score from the last time you played will
be shown. The round score will always be
updated during play, but the timer must
be on, in order to update the last and high
score.
Once a word is registered and accepted as
valid, it will appear in the area above the
Spelled Word line.
If you try to use ENTER to register a
word that has already been entered, an
“already registered” sound will be made,
and nothing else will happen. If you don’t
see that word in the entered word area,
press the PAGE key to see more entered
words.
Now press ENTER to see those hidden
grid letters and begin your round.
Connect Play Screen
PAGE KEY
HINT KEY
Once you have entered enough words to
fill the entered words area, the next word
that is entered will go in the entered word
area, but that pushes one of the other
words to an alternate screen storage area.
When this occurs, the PAGE key will be
displayed on the left of the screen.
Pressing this PAGE key will display the
other words that have been entered but
that could not fit on the main play screen.
Pressing PAGE again will either go to the
next page of entered words, if there is
one, or it will return you to the play
screen.
If you are playing with the timer off, a
HINT key will appear on the left of the
screen once play begins. Press this key to
display the first letter of the word with
the longest length. Repeatedly pressing
HINT will cause the remaining letters of
that word to be displayed. Press ENTER
to register the word. Once a word is reg-
istered and accepted as valid, it will
appear in the area above the Spelled
Word line.
If you are playing with the timer on, you
must first make words to achieve a cer-
tain score value before the HINT key
will appear. With each use of the HINT
key, your score will be reduced. If your
score drops below a certain score, the
HINT key will disappear and you will
need to make some words to get your
score back to the value that displays the
HINT key.
MENU KEY
Pressing MENU during play will cause a
Score Screen to be briefly displayed.
SCORES
HIGH 0000
LAST 0000
ROUND 0000
10
The score for the round will always be
your current round score that is zeroed
when a Bonus Round is started. The high
score achieved thus far, and the score
from the last time you played will also be
shown. The round score will always be
updated during play, but the timer must
be on in order to update the last and high
score.
played and shows
which letters are placed. Cells that have
no letter are marked with
Crosswords are described as Across or
Down words. A flashing cursor will show
on the first letter of the first found word.
If the word is a Down word a vertical
bar will be flashing. If the word is an
empty cells into
a
.
Across word a
horizontal bar will
flash. The remaining unsolved letters of
the word will have the same type bar.
KEY
Press the
key to clear the letters from
If the flashing cursor is on a cell that can
be either an Across or Down word, then
pressing on that cell will change the
direction of the selected word from
Across to Down or vice-versa. A cell with
the Spelled Word area and return them to
the grid.
NEW KEY
Press the NEW key to stop playing
Connect and return to the Home Menu.
You will normally be asked to confirm
this choice by pressing the NEW key
a
does not have any letter in it, so it
will show an invalid ? indicator on the
screen if it is pressed.
once more. Otherwise press the
key.
PAGE KEY
Game Over Screen
Press the PAGE key to see the clue for
the word on which the cursor is flashing.
Don’t forget, a flashing horizontal bar
means the clue is for an Across word. A
flashing vertical bar means the clue is
for a Down word. Press PAGE again or
When all the possible words have been
entered or time runs out, if the timer is
used, the Score Screen will be shown
along with a reminder to press the
ENTER key.
SCORES
HIGH 0000
LAST 0000
ROUND 0000
--PRESS--
the key to return to the puzzle screen.
ALPHA KEY
Press the ALPHA key to see an alphabet
keyboard appear over part of the cross-
word puzzle. Use the alphabet keyboard
to enter your solution letters into the
crossword grid. You may leave this
alphabet keyboard on the screen and
press valid cells on the crossword grid.
The alphabet keyboard position will
change depending on the crossword cell
pressed. Press the ALPHA key again to
remove the alphabet keyboard and see the
--ENTER--
Press the ENTER key to return to the
Home Menu.
Crosswords
Selecting CROSSWORD from the Home
Menu will start the generation of a
Crossword Puzzle. When finished, the
unsolved crossword grid will be dis-
11
entire crossword grid.
ENTER KEY
HINT KEY
Pressing the ENTER key will do a check
to see if all the letters that have been
entered are the correct letters. If so, the
No Wrong Letters screen will be shown.
Pressing HINT when the flashing cursor
is on an empty cell will fill in that cells
correct letter.
NO
Pressing HINT when the flashing cursor
is on a letter filled cell, makes the Hint
Menu screen appear.
WRONG
LETTERS
If there are wrong letters, they will all
flash until any key is pressed, which
returns to the normal screen display.
SOLVE WRD
SOLVE ALL
CANCEL
MENU KEY
Pressing the SOLVE WRD line will return
you to the crossword grid with the entire
Press the MENU key to view the Menu
Screen.
word correctly displayed. Pressing SOLVE
ALL will return you to the crossword grid
with the entire puzzle filled in with the
CHECK OFF
QWERT OFF
solution letters. Finally, pressing CANCEL
You may repeatedly press CHECK to
change between ON or OFF. When on, let-
ters that are entered on the alphabet key-
board are checked against the correct
solution letter. If it is correct, it is entered,
but if it is not a ? will be shown
or
will return you to the crossword
grid without any changes.
KEY
Pressing when the flashing cursor is on
a letter filled cell will clear that cell of its
letter.
You may repeatedly press QWERT to
change between ON or OFF. When off, the
alphabet keyboard is arranged in ABC
order. When on, the alphabet keyboard is
arranged in QWERTY order as on a type-
writer.
Pressing when the flashing cursor is on
an empty cell, causes the Clear Menu
screen to appear.
CLEAR WRD
CLEAR ALL
CANCEL
Press to return to the Puzzle Screen.
NEW KEY
Pressing the CLEAR WRD line will return
you to the crossword grid with the entire
Press the NEW key to stop playing
Crossword and return to the Home Menu.
You will normally be asked to confirm
this choice by pressing the NEW key
once more. Otherwise press the key to
return to the puzzle.
word cleared of its letters. Pressing CLEAR
ALLwill return you to the crossword grid
with the entire puzzle cleared of all let-
ters. Finally, pressing CANCEL or
will
return you to the crossword grid without
any changes.
12
Puzzle Complete
Battery Information
batteries.
•
Your Touch Word Search uses 2 “AAA”
When all words have been entered cor-
rectly the Puzzle Complete screen will be
shown.
•
•
Do not mix old and new batteries.
Do not mix alkaline standard or
&
PUZZLE
rechargeable batteries.
Install batteries so that the polarity
COMPLETE
•
Press any key to return to the Home
Menu.
(+ and -) matches the diagrams in the battery
compartment.
•
Use only batteries of the same type and
If you have filled in all the empty cells
and the Puzzle Complete screen does not
appear, press the ENTER key to see the
incorrect letters flashing.
equivalency.
•
•
Remove exhausted batteries from the unit.
Do not short circuit battery terminals.
Special Care
•
Avoid rough handling such as bumping or
dropping.
•
Avoid moisture and extreme temperatures.
For best results, use between the temperatures
of 39ºF and 100ºF (4ºC and 38ºC).
•
Clean using only a slightly damp cloth.
Do not use cleaners with chemical agents.
Excalibur Electronics reserves the right to
make technical changes without notice in the
interest of progress.
13
NOTES
14
FCC Notice
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two
conditions: (1) this device may not cause harmful interference, and (2) this device must accept
any interference received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital
device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates,
uses and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one or more of
the following measures:
-- Reorient or relocate the receiving antenna.
-- Increase the separation between the equipment and receiver.
-- Connect the equipment into an outlet on a circuit different from that to which the receiver is
connected.
-- Consult the dealer or an experienced radio/TV technician for help.
Limited 90 Day Warranty
EXCALIBUR ELECTRONICS, INC., war-
rants to the original consumer that its products
are free from any electrical or mechanical
defects for a period of 90 Days from the date
of purchase. If any such defect is discovered
within the warranty period, EXCALIBUR
ELECTRONICS, INC., will repair or replace
the unit free of charge upon receipt of the unit,
shipped postage prepaid and insured to the
factory address shown at right.
United States is:
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
Ship the unit carefully packed, preferably in
the original carton, and send it prepaid, and
adequately insured. Include a letter, detailing
the complaint and including your daytime
telephone number, inside the shipping carton.
If your warranty has expired and you want an
estimated fee for service, write to the above
address, specifying the model and the prob-
lem.
DO NOT SEND YOUR UNIT WITHOUT
RECEIVING
AN ESTIMATE FOR SERVICING.
WE CANNOT STORE YOUR UNIT!
The warranty covers normal consumer use and does not
cover damage that occurs in shipment or failure that results
from alterations, accident, misuse, abuse, neglect, wear and
tear, inadequate maintenance, commercial use, or unreason-
able use of the unit. Removal of the top panel voids all war-
ranties. This warranty does not cover cost of repairs made or
attempted outside of the factory.
Any applicable implied warranties, including warranties of
merchantability and fitness, are hereby limited to 90 Days
from the date of purchase. Consequential or incidental dam-
ages resulting from a breach of any applicable express or
implied warranties are hereby excluded. Some states do not
allow limitations on the duration of implied warranties and
do not allow exclusion of incidental or consequential dam-
ages, so the above limitations and exclusions in these
instances may not apply.
The only authorized service center in the
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ET454-061608-01
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