player to act bets $100,
then the second player
must raise a minimum of
$100 (a total bet of $200).
for two players in each
hand. The blinds rotate to
the left with each hand.
The blind is applied to a
player's first bet or raise. If
that player folds, he for-
feits the blind, plus any-
thing else he put in the pot.
Blinds are bets and not
antes. When it is the turn
of a player who posted a
blind, he may use the blind
as all or part of his
bet/raise. If he folds, he
loses the blind plus any-
thing else he put in the pot.
er to the dealer's left.
in four stages or rounds.
Before dealing each
round, the dealer normally
discards the top card into a
pile of unused cards. This
eliminates the possibility
of using a card someone
has been able to see.
Dealing a card to the pile
of unused cars is called
“burning” the top card.
The big blind is equal to
the lower betting limit.
The big blind is posted by
the second player to the
dealer's left. If there are
only two players, the deal-
er posts the big blind.
The No-Limit
Game
In No-Limit Texas Hold
‘Em, the maximum allow-
able bet or raise is the
amount you have on the
table. The minimum
allowable raise is the
amount of the previous bet
or raise. For example, if
the first player to act bets
$100, then the second
player must raise a mini-
mum of $100 (a total bet
of $200).
There may be one or
more additional big blinds.
Each new player is
required to post the big
blind for his first hand,
and may use the blind as
all or part of his bet. If he
folds, he loses the blind.
One card is dealt to
each player. The player
with the high card deals
the first hand. If more than
one player has the high
card, the first player to
receive the high card
deals. The deal is passed to
the left with each new
hand.
All blinds must be post-
ed before play begins.
There are two required
blinds for each hand.
Once all of the blinds
have been posted, play
begins.
The small blind is equal
to one-half the lower bet-
ting limit. The small blind
is posted by the first play-
First Betting
Round- The dealer
deals two cards to each
Blinds
Playing the Game
Blinds are advanced
bets automatically placed
Texas Hold ‘Em is dealt
4
5
player. The player to the
left of the small blind
plays first. The limit is the
lower limit for betting in
round one. The player can
FOLD, CALL or RAISE.
Play continues around the
table to the left.
turn), and the third betting
round begins. The big
blind plays first. The limit
is the upper limit for round
three. The player can
FOLD, CHECK or BET.
Play continues around the
table to the left.
reveals his cards first, then
the player to his left, and
so on, until all hands have
been revealed. Players use
the best five cards from
their two pocket cards and
the five community cards,
in any combination. The
highest hand wins the
game.
Ranking of the Hands
1. Royal Flush: Ten, Jack, Queen, King, Ace of the same
suit.
Second Betting
Fourth Betting
Round- Once the bets
are even, three cards are
dealt face-up to the table
(the flop), and the second
betting round begins. The
big blind plays first. The
limit is the lower limit for
round two. The player can
FOLD, CHECK or BET.
Play continues around the
table to the left.
Round- Once the bets
are even, one card is dealt
face-up to the table (the
river), and the fourth bet-
ting round begins. The big
blind plays first. The limit
is the upper limit for round
four. The player can
FOLD, CHECK or BET.
Play continues around the
table to the left.
2. Straight Flush: Straight (see #6 below) with all five
cards in the same suit.
3. Four of a Kind: Four cards of the same rank.
4. Full House: Three of a kind plus a pair.
5. Flush: Five cards of the same suit. If there is more than
one flush, the hand with the highest card(s) wins.
6. Straight: Five cards in sequence. Cards can be in any
suit. An Ace can be used in the highest straight (10, J, Q, K,
A) and the lowest straight (A, 2, 3, 4, 5).
7. Three of a Kind: Three cards of the same rank.
The Showdown-
Once the bets are even, the
showdown occurs. The
last player to bet or raise
Third Betting
8. Two Pair: Two cards of the same rank plus two other
cards of a different rank.
Round- Once the bets
are even, one card is dealt
face-up to the table (the
9. One Pair: Two cards of the same rank.
10. High Card(s): The highest card or cards.
6
7
7. Consider all the possibili-
ties of your hand, but don't
waste time and money on long
shots.
90-Day Limited Warranty
TIPS
1. If you are dealt strong
EXCALIBUR ELECTRONICS,
exclusion of incidental or conse-
quential damages, so the above lim-
itations and exclusions in these
instances may not apply.
INC., warrants to the original con-
sumer that its products are free from
defects for a period of 90 DAYS
from the date of purchase. If any
such defect is discovered within the
warranty period, EXCALIBUR
ELECTRONICS, INC., will repair
or replace the unit free of charge
upon receipt of the unit, shipped
postage prepaid and insured to the
factory address shown at right.
pocket cards, bet and raise, if
possible, before the flop. This
grows the pot and encourages
weak hands to fold. There is
nothing more frustrating than
getting burned by someone who
should have folded but was
given a free ride.
8. Learn to spot the signs of
bluffing. A change in a player's
The only authorized service center
in the United States is:
demeanor usually indicates
a
bluff. Be careful though, good
players will put on an act to
throw you off. Learn to do the
same yourself.
Excalibur Electronics, Inc.
13755 SW 119th Ave
Miami, Florida 33186 U.S.A.
Phone: 305.477.8080
Fax: 305.477.9516
2. If you are dealt low cards
of different suits that are uncon-
nected, fold the hand unless it is
very cheap to stay in.
9. Early in the game, getting
caught on a bluff is not neces-
sarily bad. This can put in the
minds of the other players that
you are a bluffer. They will con-
tinue to call with losing hands,
just to avoid being suckered.
The warranty covers normal con-
sumer use and does not cover dam-
age that occurs in shipment or fail-
ure that results from alterations,
accident, misuse, abuse, neglect,
wear and tear, inadequate mainte-
nance, commercial use, or unreason-
able use of the unit. This warranty
does not cover cost of repairs made
or attempted outside of the factory.
Ship the unit carefully packed,
preferably in the original carton, and
send it prepaid, and adequately
insured. Include a letter, detailing
the complaint and including your
daytime telephone number, inside
the shipping carton.
3. Don't get too excited if
you have a good hand using
cards in the flop. Remember that
there are probably other good
hands using those same cards.
10. Watch the other players,
even if you are out of the hand.
Look for clues as to the strength
of their hands and their propen-
sity to bluff.
If your warranty has expired and you
want an estimated fee for service,
write to the above address, specify-
ing the model and the problem.
4. If you are dealt a low pair,
be careful. Fold the hand unless
it is very cheap to stay in.
Any applicable implied warranties,
including warranties of mer-
chantability and fitness, are hereby
limited to 90 DAYS from the date of
purchase. Consequential or inciden-
tal damages resulting from a breach
of any applicable express or
implied warranties are here-
5. Bet if the flop is unpromis-
ing and you have an ace. Be
careful, however, if someone
raises.
PLEASE DO NOT SEND
YOUR UNIT WITHOUT
RECEIVING AN ESTIMATE
FOR SERVICING. WE CAN-
NOT STORE YOUR
11. Don't fall into patterns of
betting. Make occasional outra-
geous plays. This will confuse
your opponents.
by excluded. Some states do
UNIT!
6. Watch for straight and
flush possibilities. The use of
community cards makes these
hands more frequent.
not allow limitations on the
duration of implied war-
12. Don't get too optimistic
on a winning streak. Reckless
betting can cause your winnings
to evaporate quickly.
ranties and do not allow
We make you think!
8
9
EXCALIBUR ELECTRONICS, INC.
13755 SW 119TH AVENUE,
MIAMI, FLORIDA 33186 U.S.A.
PHONE: 305.477.8080
FAX: 305.477.9516
Play games
live at:
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